First Patches


Gameplay Changes

  • New turret interval logic- increased the random number added to the turret's next shot interval. They also now shoot at a quicker rate from the start.
  • Moved the slash hitbox back to cover most of the body.
  • Decreased the width of the slash hitbox, it now only goes a few pixels past the animation.
  • Added a "Perfect Slash" +1 bonus hitbox on the tip of the slash's first frame, it will also give tiny tiny buff to the jump you get from hitting a skeet as well as play a sword dink sound effect.
  • Added a "Sniped" +2 bonus for kunai when you hit a skeet from 200 pixels+ away.
  • Added a "Ninja Save" +3 bonus if you throw a kunai shortly after hitting the ground and it hits a skeet at least 160 pixels away. (This will probably be changed, as I have only gotten it a couple times in play testing)
  • The player's air resistance was nerfed very slightly. (So the player is a little less floaty, it might not even be noticeable though.)
  • The player's jump power was buffed a little bit. I intended to make it so the double jump can be saved, and this was definitely possible but not as achievable as I had hoped.
  • Adjusted the numbers that calculate how much jump boost you get when hitting a skeet.

Bug fixes

  • Score text display is now always accurate.
  • The skeet shooters no longer stop when you get around the 200 score mark.
  • The game's screen size should now be responsive based on the device size. Also adjusts to fit when the screen is resized.

Exploit fixes

  • You can no longer hold down the slash button forever. There is a cooldown which increments each time you swing and miss a skeet. The cooldown resets if you do hit a skeet. 

Visual Changes

  • The play area is now 32 pixels higher, making it a bit harder for your character to go off the screen.
  • Color coordinated some of the combo and bonus messages.
  • Added screen shake for when you get the direct hit, snipe, or ninja save with the kunai.

Other Stuff 

  • Controller support
  • 2 new songs

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